May 31, 2007

Finished Projects

Here's a shortcut for viewing all my video clips. You can also navigate via the sidebar in the Archives category. Enjoy!



UnderwaterHappy HourAwakening
Dreams in TransitAnimation CompetitionThe Nursery

My Spring Reel

Well it's not just the final projects from the spring term. My recently updated spring reel is chop full of interesting work. My emphasis is the seamless integration of various graphical elements (i.e. 2d and 3d design) together with live-action footage; creating a believable photo-realistic experience. Many of which incorporate multiple techniques including keying/matting, color correction, rotoscoping, and digital painting. Try not to blink! Ha.


Run time: 01:15
Frame Size: 320x240 px


Watch the show reel in Large format:

Play Now!


Nursery

This is my Maya I final project. In post, I used After Effects to color correct, add audio, and edit my sequence for final composite.


Run time: 00:09
Frame Size: 320x240 px

Animadenss Competition 2007

Several of my classmates and I participated in a national and international animation competition which took place March 2007. It's called Animadness. The object of the competition is to create an animation from concept to completion in 3 weeks, hence the madness. My role in this group project was sound engineering and editing. I think it helped prepare me for my final project in my Editing course. We took 4th place.


Run time: 03:33
Frame Size: 320x240 px

Dreams in Transit

Here is my final project for my Final Cut Pro Editing course. Entering into the class with basically zero knowledge of editing for video or film, I must say I am quite pleased with the results. The story centers around an adolescent and his hobby, trains and rail simulation. He shares with us his thoughts and extensive knowledge of the subject. And we explore with him his enthusiasm for trains both metaphorically and physically. But it's more than just an interview.

I also incorporated a secondary plot. This plot is introduced in the form of an errand. This was great because it allowed me the opportunity to work with lighting, directing, b-roll footage, multiple camera angles, plus more serious concentration with diegetic sound. This is another interest of mine, audio.



Run time: 05:10
Frame Size: 320x240 px

The Awakening

Things DO go bump in the night! For this final project I wanted create an out-of-body experience (i.e. a ghost effect). Rotoscoping, matting, photo re-touching, and color correcting became my best friends on this project. I started by changing the time of day in the room from day to night in post. If you look closely you'll see I've added flicker effect to the character lying on the sofa. Again, I look for detail. It's a small detail but it adds to the story. Why is this person asleep on the sofa? Oh he must have been watching television and fallen asleep.


Run time: 00:07
Frame Size: 360x240 px

May 30, 2007

Happy Hour

I loved working on this assignment because everything in the composition has been manufactured. This was an exercise in creating traveling mattes, but I decided to take the assignment a bit further. I appropriated my background from the web. The bottle was an image sequence provided by my professor. The assignment was to animate the liquid in the bottle. Starting with my style frame, I brought each of the graphical elements into Combustion and applied several applications of blend modes and mattes. Everything from the matching the color of the bottle to match the hue from the background environment to creating the reflection of the bottle onto bar surface was performed in Combustion. My goal was to integrate each of the elements in the scene into a seamless composition.

Even the bottle top was created. Working from a 3d model, I deformed the top in Maya and animated it over time.



Run time: 00:01
Frame Size: 320x240 px

Underwater Explorer

Here is my Digital Matte Painting final. For this project, I began with a basic photograph of an underwater ship wreck. I then applied a garbage matte to the guard rail in the foreground, which allowed me to extract the rail from the flat image. Next, after filling in the gaps left in the background after isolating the foreground, I imported these elements in Maya. In Maya, I was able to replicate the parallax found in the original photo; giving the environment depth and perspective in motion.

Do you thing those particles floating in the water were created in some program like After Effects, or Shake? Guess again! I created my own particle effect simply by using flour and water. It really details the murkiness of you would expect the deep sea, and gives it a more natural effect. Finally after some minimal color correction and camera movements I achieved the desired effect. The audio adds a nice touch!



Run time: 00:12
Frame Size: 384x216 px